ActiveGames4Change (Sports and Physical Activity Learning Environment for Citizenship, Emotional, Social e-Competences) is a project carried out during the period December 2018 – December 2021 and co-financed with the support of the European Union through the ERASMUS +. This project  is meant to support young offenders using key competences through sports and physical activity to facilitate their inclusion, education and employability, by developing an innovative framework of learning environments and materials.

ANTER is partner of this project and the document below it`s an report on the #ActiveGames4Change Erasmus project which presents the background of the youth justice contexts for the partner countries, and also critically examines the literature on social and emotional competencies in general and more specifically for the profile of many young people who come into conflict with the law.

AG4C_WP2_State_of_the_Art_Analysis_Nov_2019i

AG4C

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